![]() ![]() You will meet the ghost again and you must get past him to advance. When that is done, you notice you cannot go back to the shrine, so you must head up to the door next to the stove (save first!) ![]() Give the cooked ham to the boy, he will give you a napkin. ![]() Take the raw ham and cook it on the stove. Go into the cafeteria again and use the chainsaw to cut a piece of raw ham. Once done go back through the top right door. When you come to you will meet the strange boy from the beginning. You are stopped by a boy ghost, press Z until he lets you go. Continue to the top right doorįirst you enter a dining room, walk past the dining room into the cafeteria. When you arrive, walk all the way to the top of the shrine. Once you enter the jail, continue to the next passage and go up to get to the shrine. Use the Forceps to get the Rusty Key out of the toilet and wash it in the bucket. Go to the toilet (bottom-right room from B2F Passage). Chainsaw the wooden crate in the B2F Laboratory to get the Forceps. Go where the old man points: right through the wall. Once she's gone, the corridor will no longer loop. Leave the corridor and trigger the cutscene. Return to the cell and let the girl come out, then pull the lever inside the cell to open the door.Īfter finding that the corridor loops, go left and talk to the woman to get her to follow you. Drop the Eyeball Bottle down the hole in the fireplace. In the Courtyard, use the Wood Bucket at the water and carry it to put out the fire in the Reception Room. When you find the crying girl in the cell, make sure to (attempt to) show her the Eyeball Bottle. Use the Ladder to get up, then push the movable pot off the edge to break it open and get the Mini Chainsaw.īacktrack to the Open Room and use the chainsaw to smash the barrels in the way. Return to 2F and go all the way right to the Attic. Continue wandering around until you find the eyes, ladder, and bucket. Burn the monster with the Lighter and Oil. Go into the door on the right of the Entrance Hall to reach the basement stairs. Send Snowball into the hole in the Outside Storehouse to get the Lighter Oil. With the Lamp from the safe, go into the door under the kitchen rug. ![]() Go to the Kitchen (through the center door in the Entrance Hall). Open the taped box with the Cutting Knife to get the Empty Lighter. Go to the Changing Room (Left of the Archives). Go to the Bathroom (left of the Reception Room) and get the Cafeteria Key. In the Reception Room (accessed through left door in Entrance Hall), push the stool over to the top-left dresser and stand on it to obtain the Cutting Knife. #Mad father walkthrough steam code#Use the note's hints to figure out the code for the safe in the Bedroom, then open it for the Lamp and Mom's Perfume. Make sure to read The Flame Egg (middle, lower bookshelf). Go into the Archives and look through the shelves for the Code Memo. Go west across the Entrance Hall to the 2F West Passage. Go into the Bedroom (left of the Nursery) and leave, then come back in to get the Archives Key. It is unknown where that happens to her or she's no longer to being detective.Go into the Nursery and take Snowball. Sophie got sexually assualted or gang-rape by the gangsters and she trapped inside the case as a sex slave. After the chase, she wants to investigate the laboratory, eliminate all the gangsters and she continues to solve the case as a detective. They chasing them and ready to stop the gangsters. She's looking to Analytical Engine blueprints inside the factory and the gangsters arrive. Kill Jake, talk to the lady and go to Babbage Laboratory. Though she's happy to help Sophie out, she's not quick to forget a debt unpaid.Įliminate all the gangsters if you want to go to Detective Arthur. She spends most of her time cooped up in her workshop, tinkering away at machines and gadgets. Long-time friend of Sophie's, and an avid engineer. She uses trickery and charm to achieve her objectives, and has taken an interest in Sophie. The nemesis of the London police force, she likes to put on a show and garner publicity with every heist she performs. Although she’s quick-witted and analytical, her eagerness to prove herself may land her in many a sticky situation. Wanting to become as famous as her father and mentor, she’ll take on any case, no matter its contents. With her father away on business, she seizes the opportunity to strike out on her own. It'll be up to Sophie to uncover the mysteries of the Steam City through her investigations. The Steam City will need a detective on the case. However, within any big city, there are always criminals and conspiracies. In this growing city with a huge population, there are many different kinds of people industrialists, workers, merchants, and average citizens. Sophie is a private investigator residing in the Steam City, a metropolis going through an industrial revolution. ![]()
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